There may be an occasional issue with a couple of games depending on what version of cIOS38 your are currently running. 14 unfortunately breaks dual-layed disc compatibility, so games such as Smash Bros. Brawl or Metroid Prime Trilogy will not work in USB Loader. Wii Sports Resort will not work via the channel method if you 13. Wii Backup Manager - can install USB Loader GX via WAD with Pimp my Wii. (see my other videos)USB Loader GX Wad - http://bit.ly/2gB. List of emulator games available on Play Emulator. All emulator games are cross-platform and work on PC desktop, tablets, and mobile devices as well. We collected online emulators for various game titles and put them in a convenient list. Each game also contains a badge that will show you the specific emulator the game will run on. 5) Insert a Wii game disc and run the USB ISO loader to click the install button. Once the game is finishing copying, it will show in the USB loader. And then press 1 from the Wiimote to select the Cover download menu and download cover art as you want. Now we can copy and play Wii games as what we want. Download and burn Wii games to play on Wii. Sideways Wii Remote changes the emulated Wii Remote controls to allow you to play games as though the Wii Remote is sideways, without actually changing your controls. It is useful for games such as New Super Mario Bros. Wii that are designed for it. Profile allows you to save/load input configs.
This page explains how to rip GameCube and Wii games and/or saves to be used on Dolphin. Ripping games and saves using a Wii or Wii U console will require you to have homebrew software installed. See Homebrew Channel for instructions on how to use it, and see Homebrew setup for installation instructions. The term 'vWii' means a Wii U console running in Wii mode.
- 2Ripping Discs Using CleanRip
- 5Retrieving Game Saves
Ripping Discs Using a Computer
Certain old models of PC DVD drives are able to rip game discs with Rawdump or Friidump.
It's generally easier and faster to rip game discs via a Wii console, if you have one:
Ripping Discs Using CleanRip
CleanRip can rip a game disc to an SD card or an external USB storage device. It requires your Wii or vWii system to have the Homebrew Channel.
GameCube Discs
No GameCube titles take up more than 1.36 GiB (Gibibyte, or 10243 bytes). It's generally a good idea to set Chunk Size to max, so that your ISO isn't split into parts. GameCube discs can store a maximum of 1.36 GiB, so the entire ISO can fit on a FAT32 drive. Simply follow the instructions on-screen and you'll be able to put the game straight from the SD card or USB drive into Dolphin.
Wii Discs
In order to rip a Wii disc, a storage device with more than 4.7 GiB of free space is recommended for single layer, 8.54 GiB for dual layer. However, by dividing the disc into chunks, an SD card with even a single gibibyte of free space is sufficient.
At the CleanRip Setup screen, set Chunk Size to 'Max', and New device per chunk to 'No' is recommended with SD cards or external USB storage devices large enough to hold the entirety of the ripped disc file at once. Otherwise, set Chunk Size to max possible ('1GB', '2GB', '3GB', or 'Max') and set New device per chunk to 'Yes' and when CleanRip is asking for the next device, remove it from the Wii and move the first or so ISO file to free up space and use it again. When all pieces have been received, check in the next subsection.
- CleanRip will split the ripped disc file with more than 4 GiB in file size regardless to fit the FAT, FAT16, or FAT32 file systems. These file systems have a max file size of 4 GiB. To remedy this, it is recommended to rip discs to a USB external NTFS formatted storage device (as Wii cannot read NTFS formatted SD cards). The NTFS file system has a theoretical max file size of 16 EiB (Exabyte), or 16,777,216GiB.
- Certain Wii discs are dual layer (or DVD9) instead of single layer (or DVD5). CleanRip will need to be configured in order to rip those kinds of discs. At the Wii Disc Ripper Setup screen, set Dual Layer to Yes. The rip will take roughly double the time than usual Wii discs of 4.38 GiB as the dual layer ISOs are 7.93 GiB in size.
Joining Split Files
A disc image in split parts will need to be joined before dolphin can read it. A simple command from command prompt and terminal can do it! Use the example command for your system. Use the 'cd' command to change directory to the file's location. The example command assumes CleanRip's 'GAMEID.part#.iso' filename nomenclature, and creates 'GAMEID.iso'. The part files can be deleted after the joined file is created.
Windows | Linux / macOS |
Ripping Discs Using USB Loader GX
A Wii or vWii with the latest version of USB Loader GX and certain cIOS (such as d2x-cios) installed can rip Wii game discs. The Wii system may also be able to rip GameCube game discs as long as DIOS MIOS is installed. Wiis sold after late 2011 and Wii Us lack the GameCube controller and memory card ports, and can make no use of DIOS MIOS. CleanRip is recommended over USB Loader GX for not requiring any cIOS and it does not leave out any data when ripping (USB Loader GX leaves out unused data).
The USB Loader GX will ask the user two options when inserting a game disc: Install or Mount DVD drive; choose 'Install'. It will begin the ripping process to the storage device:
- For Wii: X:wbfsGAMEID_*GAMEID.wbfs (and GAMEID.wbf1 as continuation file, if source is over 4,194,272 KiB)
- Dolphin build version 3.5 and later can accept Wii games in WBFS format.
- For GameCube: X:games* [GAMEID]game.iso (NOTE: file system must be FAT32)
Exporting Wii Channels
In order to turn a channel installed on a Wii or vWii into a WAD file that can be played in Dolphin, follow this guide. When asked if you want to fakesign the ticket or TMD, you should press B. (Most fakesigned WAD files do work in Dolphin, but they don't work better than correctly signed WAD files, and Dolphin may show warnings about them.)
Alternatively, if you do not want to use WAD files, you can copy the whole NAND memory of a console into Dolphin by following the NAND Usage Guide. This not only copies all channels that are installed on the console, but afterwards, you can also transfer channels between the console and Dolphin by using an SD card and the Wii Menu's data management screen.
Retrieving Game Saves
GameCube Memory Card
A homebrewed Wii with GameCube memory card ports or GameCube with SD Gecko is required.
Download GameCube/Wii Memory Manager (GCMM for short) and launch it through Homebrew Channel on the Wii. It's a homebrew app that can transfer save files between a real GameCube Memory Card and an SD card. It can extract an individual save as .GCI file or dump the entire contents (RAW or batch dump .GCI files) from a real memory card to the root of SD card. For the purpose of this guide you should extract what you need for Dolphin onto the SD card. Then they should be placed into GC for Dolphin to use while emulating a game. It is also possible for the data that was created with Dolphin to be added back into the real GameCube Memory Card using GCMM and an SD card.
Wii/vWii Internal Storage
This section is for ripping individual saves to be used on Dolphin. To dump an entire Wii's internal storage for use with Dolphin, skip this section and move ahead to NAND Usage Guide.
Download SaveGame Manager GX and launch it through Homebrew Channel on the Wii or vWii. It's a homebrew app that can transfer save files between the console's internal storage and an SD card. It can extract an individual save from the Wii's internal storage for Dolphin to use. Like GCMM, it is possible for save files that were created in Dolphin to be added back to the Wii by selecting the game in Dolphin to export the Wii save into a X:privatewii[GAMEID] format, then adding it back into the real console's NAND using SaveGame Manager GX and an SD card.
How To Play Wii Games From Usb Mac
This page explains how to configure controllers in Dolphin, assuming the controller is connected and working with your system. If you need help, or want game-specific configurations, see the forums.
- 2GameCube Controller
- 3Wii Remote
- 3.1Real Wii Remote
Dolphin Controller Configuration
To open and manage the controller settings for Dolphin, from the Dolphin's main window, navigate to Options -> Controller Settings, or simply click the 'Controllers' button. The main controller configuration window will appear, as seen in the screenshot below.
In the Gamecube Controllers config area, you can configure or disable the emulated GameCube controller ports. The emulated GameCube controllers themselves are referred to as 'Standard Controller' in the dropdown menu. The controller order on the PC does not have to equal to GameCube controller port order. They will be handled entirely in the GameCube Controller Configuration window. It is within each port's own 'Configure' button.
In the Wii Controllers config area, you have the option to use real or emulated Wii Remotes, as well as choosing to passthrough a Bluetooth Adapter (see Bluetooth Passthrough) or emulating the Wii's adapter. You can also assign the Wii Remote to connect it as an emulated controller by selecting 'Connect Wii Remotes for Emulated Controllers'. Select 'Real Wii Remote' in the dropdown for a Wii Remote slot to use a real-world Wii Remote connected to your PC via bluetooth for that slot. Dolphin supports up to four Wii Remotes at once, along with any peripherals you have attached to them. Although the Balance Board cannot be emulated, Dolphin allows the use of a real-world Balance Board by selecting 'Real Balance Board'. Enable Speaker Data controls whether the Wii Remote speaker can produce sound. When using a real Wii Remote, the audio will come out of the Wii Remotes' speakers; with emulated Wii Remotes, it will come out of the system speakers. Some games, like Metroid Prime 3, have lag issues when Enable Speaker Data is enabled on some systems.
In the Common config area, you can choose options that would both affect Gamecube and Wii controllers. Background Input lets you use the controller or keyboard even if Dolphin isn't in focus. Alternate Input Sources allows the use of capturing motion data from other hardware inputs into Dolphin. See DSU Client for more details.
After you select what you want to use, check in the section(s) below for additional configuration.
GameCube Controller
Real GameCube Controller (GameCube Adapter)
To use the actual GameCube Controllers using an Official GameCube Controller Adapter for Wii U (and its clones), see How to use the Official GameCube Controller Adapter for Wii U in Dolphin. It does not require any button configuration. That does not apply to the adapters that behave as generic controllers and need to be configured (see below).
Emulated GameCube Controller
After setting any one of the emulated GameCube ports, proceed to the 'Configure' button for each. One left unconfigured will be considered dummy 'plugged in' during the game emulation.
Choose any device that is connected to your PC in the Device dropdown, and set the buttons and axes to your liking.
- Left click a slot to detect input, then press a button/key or axes on your selected device to save it to that slot.
- Middle click a slot to clear it of inputs.
- Right click a slot to show more input options. See Input Syntax for documentation and examples.
If you controller supports it, Rumble will allow your controller to experience the GameCube controller's rumble functionality. Within the rumble configuration window, click on the motor pattern you wish to use (sine, cosine, etc), and press 'Select' to apply it. If you wish to add a second pattern, click another pattern and press '| OR'. Hit 'OK' to accept the changes and exit the window.
Control Stick Calibration limits the radius of the joystick input. This is used to map the dimensions of the input source.
Always Connected forces the emulated controller to stay connected to the emulated Gamecube.
Profile allows you to save/load input configs.
After setting up everything that you want, click 'OK' and the changes will save.
NOTE: If the controller is significantly off center in Dolphin but nowhere else, check all controller axis to see if one has a '+-' on it . This is not supposed to happen and is the source of your bug.
Wii Remote
Real Wii Remote
To connect a Wii Remote, press 'Refresh' then press the 1 + 2 buttons on your Wii Remote simultaneously (Sync button for -TR models). Continuous Scanning allows you to connect a Wii Remote without having to open the Wii Remote window and press refresh every time. As long as a game is running or the Wii Remote configuration window is up, just press 1 + 2 or the sync button on your Wii Remote simultaneously and it will connect.
After several minutes of inactivity, Wii titles will attempt to disconnect the Wii Remote. The Wii Remote will remain on and connected to Dolphin, but the game will believe it is disconnected. To 'reconnect' the Wii Remote, go to Tools -> Connect Wii Remotes -> Connect Wii Remote # or use a hotkey corresponding to it (example - the Windows default for Wii Remote 1 is Alt-F5), or simply press a button on the Wii Remote.
Dolphin does not automatically turn off Wii Remotes as the Wii will (except on Linux). Remember to turn off controllers on your own to save battery power, simply by holding the power button on Wii Remote for a second as you would to turn off the Wii. It will also tell Dolphin that it's disconnected instead of stopping the game emulation.
Couldn't Connect
Wii Remotes use the Bluetooth interface, make sure your PC supports Bluetooth. Do not pair the Wii Remote to your computer through its native Bluetooth settings. The operating system may interfere with Dolphin's ability to connect with the Wii Remote. In addition, Wii Remote connectivity will only work if one of the Wii Remote slots is set to Real Wii Remote and it's not claimed by another Wii Remote.
If the remote does not seem to want to connect, make sure that any real Wiis in proximity are switched off for the duration of the pairing process.
RVL-CNT-01-TR Wii Remote Pluses may need extra configuration for older versions of Windows, see the Wii Remote Plus (RVL-CNT-01-TR) Connection Guide.
Emulated Wii Remote
The configuration window for emulated Wii Remote works in the same way as the GameCube controller settings.
Choose any device that is connected to your PC in the Device dropdown, and set the buttons and axes to your liking.
- Left click a slot to detect input, then press a button/key or axes on your selected device to save it to that slot.
- Middle click a slot to clear it of inputs.
- Right click a slot to show more input options. See Input Syntax for documentation and examples.
Extension Allows you to add an emulated Nunchuk, Guitar, or other Wii Remote peripheral. Select the extension you want to emulate in the dropdown, and press configure to open a window with slots just like the Emulated Wii Remote window. Select buttons and axes as you wish, and press OK to save. If you wish to attach a MotionPlus to the emulated Wii Remote, select 'Attach MotionPlus'.
If you controller supports it, Rumble will allow your controller to experience the Wii Remote's rumble functionality. Within the rumble configuration window, click on the motor pattern you wish to use (sine, cosine, etc), and press 'Select' to apply it. If you wish to add a second pattern, click another pattern and press '| OR'. Hit 'OK' to accept the changes and exit the window.
Speaker Pan allows you to shift the emulated Wii Remote audio to the left or the right on your system speakers, if Enable Speaker Data is checked. -100% is left, 0 is centered, and +100% is right.
Battery allows you to change the battery level of the emulated Wii Remote.
Upright Wii Remote alters the base swinging and tilting orientation of the emulated Wii Remote to the upright position.
Sideways Wii Remote changes the emulated Wii Remote controls to allow you to play games as though the Wii Remote is sideways, without actually changing your controls. It is useful for games such as New Super Mario Bros. Wii that are designed for it.
Profile allows you to save/load input configs.
After setting up everything that you want, click 'OK' and the changes will save.
General Settings
These settings apply to both Emulated and Real Wii Remotes.
Sensor Bar Position, IR Sensitivity, Speaker Volume, and Wii Remote Motor are duplicates of Wii settings. They do exactly what they say they do, and work exactly like the same settings on the Wii itself.
Hotkey Settings
Dolphin has preloaded user-configurable hotkeys only found under Options > Hotkey Settings. This has great use for Hotkey and Tool-Assisted Speedrun users, and it is required for Free Look (if enabled under Utility section in Options > Graphics Settings > 'Advanced' tab) and a way to exit Fullscreen.
Play Wii Games From Usb Macro
Choose any device that is connected to your PC in the Device dropdown, and set the buttons and axes to your liking.
- Left click a slot to detect input, then press a button/key or axes on your selected device to save it to that slot.
- Middle click a slot to clear it of inputs.
- Right click a slot to show more input options. See Input Syntax for documentation and examples.
There is no way to map hotkeys on the native controllers.